Thumb & Tomb
A dungeon in your pocket, and you play every fight.
A first-person dungeon crawler on a pocket handheld of its own. Step through a grid of stone corridors, fight what wanders them, and climb a tomb with no top. A dragon guards every tenth floor, and when it falls you choose: escape with your life, or keep climbing.
Every monster winds up before it strikes, and a closing ring shows you exactly when the blow lands. Parry the quick ones, dodge the heavy swings, and chain your swings into a finisher. Nothing fights for you: no auto-battle, no stat check, just your timing.
Every run banks Souls for new classes, weapons and perks, and everything you earn ends up on display in the Shrine, a candlelit cathedral you walk through between runs. Drawn in four colors, Game Boy style, with monsters hand-drawn by Theodore Roll.
In development Coming to Steam, iPhone and iPad.