Thumb & Tomb, hand-drawn by Theodore Roll: the knight's sword in the foreground, the bestiary on the rocks around it, the dragon in the dark above.

Thumb & Tomb

A dungeon in your pocket, and you play every fight.

Wishlist on Steam

A first-person dungeon crawler on a pocket handheld of its own. Step through a grid of stone corridors, fight what wanders them, and climb a tomb with no top. A dragon guards every tenth floor, and when it falls you choose: escape with your life, or keep climbing.

Every monster winds up before it strikes, and a closing ring shows you exactly when the blow lands. Parry the quick ones, dodge the heavy swings, and chain your swings into a finisher. Nothing fights for you: no auto-battle, no stat check, just your timing.

Every run banks Souls for new classes, weapons and perks, and everything you earn ends up on display in the Shrine, a candlelit cathedral you walk through between runs. Drawn in four colors, Game Boy style, with monsters hand-drawn by Theodore Roll.

In development Coming to Steam, iPhone and iPad.

Download the demo

The free demo is the first twenty floors. The easiest way to get it is the demo on Steam, which keeps it up to date. The same build, version 0.28.1, is here as a plain download:

Checksums: SHA256SUMS.txt. Something not working? See Support.

Screenshots

Devlog

Support

A bug, a question, or something not working on your device? Email support@galacticacidstudios.com and tell us what you play it on. What the game collects, and how to turn it off, is on the privacy page.