Drawn by hand

Every monster in Thumb & Tomb started as code. A rat was a few rectangles and a tail, a skeleton was lines for bones, a dragon was a box with a snout. They did the job, and they looked exactly like what they were: a programmer's placeholders.

The first rat

Then Theodore Roll, Tedy, started drawing them. The first thing he sent, in late September, was a rat with a ten-frame run cycle. That meant building a pipeline first. Tedy draws in full color, and the game has exactly four, so a tool now turns his art into the game's palette, at twice the game's detail, so a monster keeps its thin lines and its highlights as it shrinks into the distance.

Tedy's rat, running: a fat gray rat with a long tail, in full color.
Tedy's rat, as he drew it.
The rat in a fight, side by side: the old code-drawn rat on the left, a flat white outline; Tedy's on the right, shaded, with a pale belly.
The same fight, before and after. Code on the left, Tedy on the right.

One at a time

The skeleton came next, with a sixteen-frame idle, then the slime, the dragon, and the goblin. By the middle of October every monster in the game was his: the bat, the cultist, the orc, the wraith, a mimic that unfolds out of a treasure chest, and the smoldering piles of bones in a dragon's lair that collapse as you walk into them.

Tedy's skeleton, idling: it sways and its jaw works.
The skeleton, side by side: a stick figure of lines on the left, Tedy's hunched skeleton with glowing eyes on the right.
The goblin, side by side: a small box with ears on the left, Tedy's goblin with a dagger on the right.
The orc, side by side: a blocky figure with an axe on the left, Tedy's muscled orc on the right.
The wraith, side by side: a box with two eyes on the left, Tedy's hooded wraith reaching out on the right.

The dragon

A dragon guards every tenth floor, so it had to be the best of them. It fills the whole screen, and it breathes fire.

Tedy's dragon, idling: wings half spread, tail swaying.
The dragon, side by side: a white box with a snout on the left, Tedy's winged dragon on the right.

The old ones are still in there

The code-drawn monsters didn't go anywhere. They're an unlock now: buy them with Souls and OPTIONS > APPEARANCE > MONSTERS switches the whole bestiary back to the placeholders, if you want to see where it all started.

What's next

Tedy has since drawn the game's Steam store and library art, too. Thumb & Tomb is in development and coming to Steam.

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